Resources for girls-only

The resources here are purely for the UK. Further information for other countries will be coming in due course.

FutureTechGirls – has a mission is to improve gender equality in the technology sector by providing 5,000 girls with tech work experience by 2020. They’re joining the hundreds of organisations and companies around the world dedicated to gender equality in the IT sector. And, they’re asking technology companies across London to offer work experience opportunities to school girls who are passionate about technology. One or two week long placements will show these girls a full scope of technology opportunities available to them.

HPE Cyber Island – teaches girls aged 9-14 in the UK the importance of cyber security in business and everyday life through a set of online challenges and videos. The new island introduces students to basic security concepts and invites them to consider how they can keep themselves and others safe online. It then takes them to a virtual office where they are asked to detect cyber threats, and fend off raiders intent on destroying the island. It is one of ten learning modules available in the TechFuture Girls programme, each teaching skills ranging from coding to video editing.

Lockheed Martin – Girls Inc. – their pilot program connects Lockheed Martin volunteers with girls aged 9-12 to strengthen their interest and confidence in pursuing STEM education and careers.

Made with Code – is a Google initiative. They started Made with Code because increasingly more aspects in our lives are powered by technology, yet women aren’t represented in the roles that make technology happen. If we can inspire girls to see that code can help them pursue their passions, whatever they may be, then hopefully they will begin to contribute their voices to the field of technology for the benefit of us all.

Tech Girlz – is a non-profit that empowers middle school girls to become tomorrow’s technology leaders. They put tech directly in their hands through our free, project based workshops, and aim to eliminate the gender gap by sparking a passion for tech early in girls’ lives. They hold workshops and an annual entrepreneurial summer camp aimed at giving middle-school girls hands-on experience with different kinds of technology and enable them to interact with women who have carved out successful careers in technology fields.

TechFutureGirls was launched in 2005 in the UK. Since then, more than 150,000 girls from 9-14-years have benefited from the mix of activities, games and projects, all designed to build girls’ skills and confidence in technology. All UK schools are able to access the programme for free thanks to the support of Platinum sponsor HP, and Gold sponsors BT, National Grid and Oracle. The programme is aligned with the latest changes in the computing curriculum and reflects the introduction of coding to all age groups.

The materials are developed in close collaboration with employers, and teach universally applicable skills like coding, online safety, data management and video editing, but are themed around girls’ interests, like music, sport or dance.

Resources for boys and girls

TechFuture Classroom (The Tech Partnership) – is a hub of free computing resources for schools, including cyber security projects for Key Stage 4 and Key Stage 5, with Key Stage 3 under development. Projects have been developed with key industry partners who provide real life business cases and ideas for each, and supply industry resources and software for students to use. Projects are presented as problems through a brief, and students are guided through to their solution. Lesson plans, guides, mapping to current qualifications, presentations and exemplar student logs are provided to support delivery. Projects take from 3 to 15 hours to complete, depending on route taken.

Cyber Security Advanced (within TechFutures Classroom) – this project goes into more advanced areas of cyber security through two different pathways. There is a timeline, divided into four different eras, which examines how cyber security has developed in parallel with changes in technology over the last fifty years. Exploring the timeline will show you the key events in history, and how these have led to the increased need for cyber security awareness, and increased opportunities for careers in cyber security. The timeline has resources that you can read, watch or listen to.

Secure Futures (The Tech Partnership) offers free teaching resources for Key Stages 3 and 4, including online games that simulate real life cyber situations. Students learn about cyber threats and defences in cross – curricular contexts including classics, history, maths and art. The resources link the techniques young people can use to ensure their own online safety, with those used by government and business to protect the nation from cyber attack.

Cyber Security Challenge Schools Programme (Cyber Security Challenge) – raises awareness of exciting careers in cyber security using innovative tools and scenarios to develop practical skills. Teaching packs include touch screen games, infographics and paper based exercises, pitched at different levels and developed by UK cyber security leaders. Students develop ‘uncrackable ciphers’ for other schools to decipher and the most successful schools qualify for the Cyber Games final, a fun day of industry-set challenges.

Cyber Centurion (Cyber Security Challenge) – is modelled after the U.S. Cyber Patriot programme and sits between the existing Cyber Security Challenge schools programme for secondary schools and the main Challenge competition programme and has been designed to inspire future professionals towards careers in cyber security. It’s a chance for anyone interested in the world of cyber security to get their first real experience of the scenarios and challenges existing professionals have to undertake on a daily basis. It’s aimed at children between the ages of i12 – 18 years of age.

Cryptoy (GCHQ) – is a fun and educational app that teaches children about the mysterious world of cryptography. It helps them to understand ciphers and keys and to create encrypted messages that they can share with friends. It’s suitable for use as a teaching aid and is aimed at anyone with interest, particularly secondary school pupils at Key Stage 4.

Cyber Security Accreditation – is for primary and secondary teachers of all subjects and has been developed in partnership with NAACE. Currently it’s in pilot and you can become accredited as a Level 1 Cyber Aware teacher with their new Cyber Security course built specifically for teachers in partnership with NAACE.

The course is presented as ten discrete modules, taking up to 10 hours in total. Achieving all ten modules leads to level 1 accreditation. Each module has downloadable lesson plans for the key topics that you can use in your teaching. Level 2 and 3 accreditations are where you’re encouraged to apply the learning and then lead within cyber awareness in your school. Schools can also apply to become Cyber Aware institutions.

National Cypher Challengeis The University of Southampton and Director of the National Cipher Challenge nationwide schools outreach programme and serves to encourage a wide range of abilities to get involved in mathematics and computing.

The Raspberry Pi Foundationis a registered educational charity (registration number 1129409) based in the UK. Their Foundation’s goal is to advance the education of adults and children, particularly in the field of computers, computer science and related subjects. The Raspberry Pi is a low cost, credit-card sized computer that plugs into a computer monitor or TV, and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python.

[BOOK] The Magic Zablet: A story about Cyber Safety, for the next generation – The Magic Zablet is a book for 6-12-year olds and is a story about a girl who comes into the possession of an enchanted tablet computer. Using this computer Millie Tyler visits the cyber world and encounters the kind of friends and foes, acquaintances and tricksters and trials and tribulations that people find each and every day on the internet.